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Informações sobre o trabalho
Android Developer
Aplic Maputo, Mozambique 1806 Dias atrás
Visao geral
Tipo de emprego:: Tempo integral
Salário da Vaga : $ 2500 - 2500 por mês
Categoria Empregos:: Computador / TI
Mudança de emprego: Manhã
Postado: 2016-11-06
Educação mínima: Universidade
Grau de título: Bs(cs)
Experiência mínima: 3 Year
Idade: 25 anos - 25 anos
Visto de trabalho:
viagem necessário:
Status da vaga
Status da vaga: entrevistar
Iniciar Publicação: 2016-11-06
Não há vagas: 3
Parar Publicação: 2026-06-15
Maputo, Mozambique

Games developers are involved in the creation and production of games for personal computers, games consoles, social/online games, arcade games, tablets, mobile phones and other hand held devices. Their work involves either design (including art and animation) or programming.

Games development is a fast-moving, multi-billion pound industry. The making of a game from concept to finished product can take up to three years and involve teams of up to 200 professionals.

There are many stages, including creating and designing a game's look and how it plays, animating characters and objects, creating audio, programming, localisation, testing and producing.

The games developer job title covers a broad area of work and there are many specialisms within the industry. These include:

  • quality assurance tester;
  • programmer, with various specialisms such as network, engine, toolchain and artificial intelligence;
  • audio engineer;
  • artist, including concept artist, animator and 3D modeller;
  • producer;
  • editor;
  • designer;
  • special effects technician.
prefered skills

Typical work activities

Responsibilities vary depending on your specialist area but may include:

  • developing designs and/or initial concept designs for games including game play;
  • generating game scripts and storyboards;
  • creating the visual aspects of the game at the concept stage;
  • using 2D or 3D modelling and animation software, such as Maya, at the production stage;
  • producing the audio features of the game, such as the character voices, music and sound effects;
  • programming the game using programming languages such as C++;
  • quality testing games in a systematic and thorough way to find problems or bugs and recording precisely where the problem was discovered;
  • solving complex technical problems that occur within the game's production;
  • disseminating knowledge to colleagues, clients, publishers and gamers;
  • understanding complex written information, ideas and instructions;
  • working closely with team members to meet the needs of a project;
  • planning resources and managing both the team and the process;
  • performing effectively under pressure and meeting deadlines to ensure the game is completed on time.

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